Brief Guidelines for Educational Adventure Games Creation (EAGC)

Authors: 
Paul Sommeregger
Gudrun Kellner
Type: 
Proceedings contribution
Proceedings: 
Proceedings of the 2012 Fourth IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
Publisher: 
IEEE Computer Society Press
Pages: 
120 - 122
ISBN: 
ISBN: 978-0-7695-4663-6
Year: 
2012
Abstract: 
Many recent studies have shown that educational games are effective tools for learning. Nevertheless, it is hard to find any practical guidelines for the creation of such games. The goal of this paper is to develop such guidelines for the creation of educational adventure games.
TU Focus: 
Information and Communication Technology
Reference: 

P. Sommeregger, G. Kellner:
"Brief Guidelines for Educational Adventure Games Creation (EAGC)";
in: "Proceedings of the 2012 Fourth IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning", IEEE Computer Society Press, 2012, ISBN: 978-0-7695-4663-6, S. 120 - 122.

Zusätzliche Informationen

Last changed: 
27.03.2012 04:02:44
TU Id: 
207273
Accepted: 
Accepted
Invited: 
Department Focus: 
Business Informatics
Abstract German: 
Author List: 
P. Sommeregger, G. Kellner