Pushing location based games further: How to gain end user suitability

Authors: 
Jens Krösche
Stephan Drab
Andreas Jakl
Christoph Grün
Type: 
Keynote Speech with proceedings
Proceedings: 
Multimedia and E-Content Trends
Publisher: 
European Academy of Digital Media
Pages: 
59 - 72
ISBN: 
Year: 
2007
Abstract: 
In recent years, mobile gaming has been believed to be the<br> next hype after the great success of the short messaging service<br> in Europe. Especially location based games (LBGs)<br> were said to be the next breakthrough for mobile gaming,<br> as those games exploit the location of the players during the<br> game flow. Although those kinds of mobile games are able<br> to o er a new and exciting experience, not many LBGs have<br> yet entered the market. According to this fact, the authors<br> believe that revenues created from this type of mobile applications<br> only make up a minor part of the whole mobile<br> games market, which is assumed to hit 7 billion EUR or 10<br> billion USD in 2009. The reason for the small market<br> share of LBGs is that several additional aspects that have<br> to be considered, adding to the large amount of restrictions<br> already present for conventional mobile games. This makes<br> it even more challenging to successfully market LBGs.
TU Focus: 
Information and Communication Technology
Reference: 

J. Krösche, S. Drab, A. Jakl, C. Grün:
"Pushing location based games further: How to gain end user suitability";
Hauptvortrag: European Academy of Digital Media, Graz; 23.11.2007 - 24.11.2007; in: "Multimedia and E-Content Trends", Springer, B (2007), ISBN: 978-3-8348-9313-0; S. 59 - 72.

Zusätzliche Informationen

Last changed: 
20.12.2009 17:08:36
TU Id: 
141640
Accepted: 
Accepted
Invited: 
Department Focus: 
Business Informatics
Abstract German: 
Author List: 
J. Krösche, S. Drab, A. Jakl, C. Grün