GETOLS: Game Embedded Testing of Learning Strategies

Authors: 
Gudrun Kellner
Andreas Weißenbacher
Type: 
Proceedings contribution
Proceedings: 
Proceedings of the 2012 Fourth IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
Publisher: 
IEEE Computer Society Press
Pages: 
9 - 16
ISBN: 
ISBN: 978-0-7695-4663-6
Year: 
2012
Abstract: 
Learning strategies are typically tested in rather conventional test settings, using questionnaires or observation as a method of information acquisition. However, such conventional test settings are far from the test taker´s everyday life situation and might therefore evoke stress. Embedding a learning strategies test into an educational computer game, provides several advantages over the conventional testing procedure: The test takers can stay in their familiar learning environment and even learn something during the process of being tested. We conducted an explorative study by testing 24 pupils, comparing the outcome of a conventional learning strategies test conducted by a psychologist with the results obtained by our GETOLS method. The high similarity of results strongly supports our approach.
TU Focus: 
Information and Communication Technology
Reference: 

G. Kellner, A. Weißenbacher:
"GETOLS: Game Embedded Testing of Learning Strategies";
in: "Proceedings of the 2012 Fourth IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning", IEEE Computer Society Press, 2012, ISBN: 978-0-7695-4663-6, S. 9 - 16.

Zusätzliche Informationen

Last changed: 
27.03.2012 04:02:23
TU Id: 
207272
Accepted: 
Accepted
Invited: 
Department Focus: 
Business Informatics
Abstract German: 
Author List: 
G. Kellner, A. Weißenbacher