Designing Serious Games in a Socio-Cultural Context

Authors: 
Josef Froschauer
Max Arends
Doron Goldfarb
Martin Weingartner
Type: 
Poster presentation with proceedings
Proceedings: 
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2011
Publisher: 
EdITLib Digital Library for Education & Information Technology
Pages: 
2190 - 2196
ISBN: 
Year: 
2011
Abstract: 
A considerable number of Serious Games have been published over the last years. Since there are no clear guidelines for developers, they may not always meet the learner´s expectations. Serious Games are a powerful mediator for learning, but flaws in planning and design can have a negative effect on their potential. This paper describes the design of two Serious Games in a socio-cultural context. Special interest is given to the challenges that appeared during the design process. The lessons we have learned are summarized in a list of guidelines that may also help other developers to design successful Serious Games.
TU Focus: 
Information and Communication Technology
Reference: 

J. Froschauer, M. Arends, D. Goldfarb, M. Weingartner, W. Merkl:
"Designing Serious Games in a Socio-Cultural Context";
Poster: World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2011, Portugal, Lissabon; 27.06.2011 - 01.07.2011; in: "World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2011", T. Bastiaens, M. Ebner (Hrg.); EdITLib Digital Library for Education & Information Technology, (2011), S. 2190 - 2196.

Zusätzliche Informationen

Last changed: 
16.12.2011 11:07:43
TU Id: 
202046
Accepted: 
Accepted
Invited: 
Department Focus: 
Business Informatics
Abstract German: 
Author List: 
J. Froschauer, M. Arends, D. Goldfarb, M. Weingartner, W. Merkl